ChibiRPG:
GM Tables and Cyber Die

The Cyber 1d40
Fairer to use than a 2d20, since it produces a true random number from 1-40. Requires Javascript.

Skill Result Tables

Roll against a value equal to Stat + Skill Bonus + (any modifiers).
In case of any fractions, always round down.

  SKILL TESTS

     Roll                 Outcome 

     1                    Critical Success

     2 - (Skill/3)        Great success

     (Skill/3) - Skill    Success

     Skill                Close call

     > Skill              Failure

     40                   Critical Failure


ATTACK POWER Roll Attack 1 2x damage 2 - S/3 1.5x damage S/3 - Skill 1x damage Skill 1x damage > Skill 0 damage 40 0 damage, possibility of self-inflicted damage
DAMAGE PREVENTION Roll (Damage taken) Soak Dodge Block 1 0x damage 0x damage, counterattack possible 2 - S/3 .33x damage 0x damage 0x damage S/3 - Skill .5x damage .33x damage .33x damage Skill .75x damage .5x damage .5x damage > Skill 1x damage 1x damage 1x damage 40 2x 1.5x damage 1.5x damage
SHIELDS (Chi / Magic / Psychic) Roll Damage blocked 1 3x damage 2 - S/3 1.5x damage S/3 - Skill 1x damage Skill 1x damage > Skill .5x damage 40 0x

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